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To Decompress the files and put them back in I downloaded: I think it freezes because the image looks byteswapped like in the example you provided above what program did you use in the pictures to byteswap it? But sadly after editiing them the game freezes when loading the textures and it did not freeze when I used crystaltile2. Thanks for the advise again I was able to use n64rip to import/export the files. Now at the top you have to mess around with the width (that is the one with the 3 vertical bars) and you have to get the width to 48 or 98 pxels for it to appear. (these are some examples of some of the texture that i found that were compressed)Ĭlick to expand.To view the files you have to really mess around with the setting in tile molester. Here is a link to a forum post for more details: I just dont know how you would recompress the files back in the game after editing them. Then once it was decomprssed I found most of the missing textures located there. I used Universal game decompressor by SubDrag to decompress the rom. With these textures I was able to edit and have them run on an everdrive and on project 64 but these textures are very minor ones and are not the ones people even want changed.Īll the good textures(character select/stagetextures) are compressed within the rom using the vpk0 compression format found in Hudson games.
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I have looked through the game's textures using tile molester and have found 1 texture of Kirby's face and a lot of textures of fire and energy balls and that sort of stuff and nothing else. I thought I could give you some insight on texture hacking.
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Been playing it on my everdrive and it runs very well. Hi I am new to this thread and this hack is amazing thank you for your hard work.
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